You get sixty seconds. Then nature takes over.

Dig a nest. Place your queen. Press Start.

That's the last thing you do. Twenty ants take it from there — walking the tunnels you gave them, feeding a queen whose food meter never stops draining. You can't steer them, can't pause, can't dig a shortcut when the route you built turns out to be too long.

When it's over you get a colony report — the exact moment it went wrong. Then you build a better nest.

Gameplay Features

  • Fixed Excavation Budget: 100 cells of dirt. Every metre of tunnel is depth you spent somewhere else.
  • Zero Post-Start Input: The setup phase is the entire decision space. Once the simulation begins, the interface disappears.
  • Depth-Versus-Throughput Tension: A shallow queen eats fast and dies exposed; a deep queen is safe and may starve on travel time alone.
  • Deterministic Simulation: A single seeded RNG drives every run, so the same layout always produces the same outcome. Failure is diagnosable, never luck.
  • Colony Postmortem Timeline: A timestamped reconstruction of the collapse — first delivery, route failure, cause of death.
  • ⚠️ Scheduled Environmental Threats: Flood propagation through connected cells, entrance denial, and surface predation, each testing a different structural decision.


Controls: Mouse only, and only before you press Start.

Made in 48 hours for The Anti-Crunch Game Jam. Theme: Hands-Off.

By  Shrinkit Games 

Published 3 days ago
StatusReleased
PlatformsHTML5
Release date 3 days ago
Authorshrinkray
GenreSimulation
Tags2D, nature, Short, Singleplayer, Sprites
Code licenseEclipse Public License v1.0 (EPL)
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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It's like dwarf fortress but side view!